Tuatara was responsible for the creation of a whole suite of VFX for boss battles and other various gameplay scenarios in close collaboration with Heart Machine. Boss battles in particular were very challenging due to their scale and gameplay complexity. Special consideration was taken towards making the visual effects performant and scalable.
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A collection of gameplay VFX, remnant gates, collecting plasma and scating.
Gameplay sequence showcasing various VFX for the final boss battle with Wretched Rei.
A gameplay sequence showing mines, bombs, spores and associated VFX.
Here are just some of the many VFX we created for giant boss battles with massive creatures called Remnants.