Kingdom building with several bespoke mesh based effects, plus particle sparks. VFX on sinkhole in front of building (not pictured) made by Valeria Yang.

Fountain using a mix of material techniques.

Destroyed tower with Radianite effects seen from a couple of different angles.

The same tower seen from the gameplay perspective.

Market zone in the map showing a large variety of ambient VFX such as light shafts, glows, dust motes and vertex shader moths. Worked in tandem with Valeria Yang on this area.

Traffic and other ambient VFX in the vista.

Central area in the map with gentle and unobtrusive ambient effects to avoid interfering with gameplay.