Tuatara was responsible for the creation of a whole suite of VFX for combat and enemies in close collaboration with Heart Machine. A large emphasis was put on anticipation and readability of various attacks to communicate key gameplay messages to the player. Damaging and defeating enemies also needed to be juicy and satisfying.
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Brute enemy combat VFX, high damage attack, a lot of emphasis was put on attack readability, anticipation.
FlatHead enemy combat VFX, most common enemy type with juicy impact and death effects.
Spitter enemy VFX, vertex shader powered static meshes were used for the spikes with a post process glow on top.
Lurker enemy VFX, same vertex shader technique for spike meshes with emphasis on attack readability.
Stinger enemy VFX, a very fast high damage attack with directional effects.